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About us

Two Taiwanese gamers built the cloud phone they wanted

We are 胖胖 and WinterSleep, gaming geeks who grew up in Taiwan. We have played games for 20 years and used cloud phones for more than 10. CloudPhone Go is the cloud phone we kept looking for and never found.

20+ yrsGaming experience
10+ yrsUsing cloud phones
TaiwanServers and team
< 10 ms*Latency in Taiwan

The team

胖胖

Taiwanese gamer · 20 years gaming · 10+ years of cloud phones

I'm 胖胖. Overseas cloud phones lagged badly from Taiwan, and I could never idle Lineage M with peace of mind, so I built this ultra-low-latency cloud phone myself. It also comes with AI-powered auto-play: give it a simple guide and repetitive games like MapleStory Idle RPG run on their own, freeing up your phone and your time.

WinterSleep

Taiwanese gamer · 20 years gaming · 10+ years of cloud phones

I'm WinterSleep. I've played The Battle Cats, Tower of Saviors, Pokémon GO and MapleStory, and I've always loved farming characters, collecting resources and watching a character slowly grow.

But the longer I played, the more I ran into one problem: I wanted to idle for hours, but I didn't have a spare phone that could stay online 24/7.

Since nothing on the market really fit what I needed, I decided to build it myself.

That's how the cloud phone started. I didn't want just a phone sitting in the cloud. I wanted a convenient toolkit: a phone that's ready the moment you open it, stays online for as long as you need, and can use AI to handle the repetitive, tedious parts.

That's the original reason I built it: I just wanted fewer limits when I play.

Our favourite games

Pokémon GO and MapleStory. One needs walking, the other needs idling, which are the two hardest things for a cloud phone to do well. That is why virtual GPS, step simulation and 24/7 idling are features we use ourselves every day.

Why we built CloudPhone Go

After ten years of cloud phones, the same problems kept coming back: latency so high you could only idle, Taiwan servers full so you were pushed to an overseas node, a separate app for every platform, and "automation" that was really just the game's own auto-battle.

So we put the servers in Taiwan and used direct WebRTC to keep latency under 10 ms. We made iPhone, Android and desktop all work from a browser. And we added virtual GPS, a guide marketplace, AI auto-play and MCP, so a cloud phone is more than an old phone left on a charger.

Read our open beta announcement →

How we work

Latency as a number

Others write "low latency". We write milliseconds, and say how we measured them.

No app to install

Take over from any browser: office PC, school laptop or iPhone.

Tell the truth

We describe what a feature actually does, and our comparison table cites sources and a check date.

Local to Taiwan

Taiwan data centre, Taiwan team, support in Chinese, in your time zone.

Company

CloudPhone Go is operated by ZeroHuman Pte. Ltd. Cloud phones run in a Taiwan data centre on a flagship 8-core ARM processor (4× Cortex-A76 + 4× Cortex-A55, up to 2.4 GHz, 6 TOPS AI NPU, LPDDR4/LPDDR4X).

Contact

Partnerships, press, or just a chat about your favourite game: email us.

hello@cloudphonego.com

*Median latency measured in September 2026 from Taiwan fibre and 5G; actual figures vary.

CloudPhone Go mascot

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